Always remember to unpack integration packages that you’re using when importing new version of Energy Bar Toolkit!

Older version instructions

General info

Always backup your current project before the upgrade. If you’re not using any SCM, then full backup of your project should be done.

Upgrading EnergyBarToolkit is very simple, and in most cases after importing the new version everything should be fine. In some cases importing the new version over existing one may fail. You may notice this immediately (compilation errors), or after some time (script referenced in documentation is missing). This is because the unitypackage format, which is used to distribute assets, is not perfect. If you want to be 100% sure that EnergyBarToolkit is imported 100% correctly, please remove EnergyBarToolkit directory from your Project manually before importing the new version.

Don’t forget to manually unpack all integration packages for tools that you’re using after each upgrade!

Changed between 2.x and 3.x

Different menu organization

We’ve hidden OnGUI and Mesh items inside the Old submenu, because these should be no longer used.

Also we’ve reorganized directory structure a little. Textures were duplicated. Originals went into Deprecated directories and duplicates import settings type were set to uGUI/Sprite.

New prefabs has been created, the old ones are now placed in Deprecated folders.

Possible issues

Prefabing

Energy Bar Toolkit is changing its prefab handling. In some cases you may need (want) to recreate your prefabs.

Issues not listed here

There’s possibility that you will encounter issues that are not listed here. If something like this happens, please write to support@madpixelmachine.com. We will assist you the best as we can!