2.1.0
New Features
- Mesh Transform Renderer (all OnGUI bars are now deprecated)
- Premultiplied-Alpha support for mesh renderers
Improvements
- Greatly improved prefabs support
- Support for multiple Panels at one scene
- Created new example prefabs (for mesh renderers)
Bug Fixes
- Scenes were always marked as dirty
- Unity could crash in some cases when one decided to move prefab with a bar into the scene
- DF-GUI integration was lying about layer change requirement
2.0.1
Improvements
- SimpleEvent now supports 2D Colliders
Bug Fixes
- Missing Sequence renderer option when using NGUI or DF-GUI integration
2.0.0
New Features
- Atlas support
- Bar renderers can be moved and instantiated outside the panel
- New mesh sequence renderer
Bug fixes
- Mesh filled: Wrong smooth speed when burn effect was enabled
- Mesh filled: Burn texture setting was ignored
1.8.1
New Features
- Pivots for OnGUI labels
Bug Fixes
- Wrong transform renderer size calculation
1.8.0
New Features
- New renderer: 3D Repeat Mesh Renderer
- Mesh renderers: labels have now a pivot point
- NGUI: New integration method
Improvements
- Much better multi-resolution support
- Mesh renderers: New method of setting position & pivot point
- DF-GUI: Fixed rotation of bars
Bug Fixes
- Mesh Renderers: Radial CCW fill direction is now working as expected
1.7.3
Released 01/07/2013
Bug Fixes
- DF-GUI integration had compile errors
- In some cases, the size of bars in DF-GUI was miscalculated
1.7.2
Released 12/19/2013
Improvements
- Better DF-GUI support
1.7.1
Released 12/10/2013
New Features
- Integration with DF-GUI
Improvements
- Significantly reduced GC activity with mesh renderers
- Unity 4.3.0 inspector GUI fixes
1.7.0
Released 11/08/2013
New Features
- Filled mesh renderer
- All renderes can be now created from the Tools → Energy Bar Toolkit menu
Improvements
- Updated prefabs position to be visible right after instancing
1.6.6
Released 10/09/2013, Blog Post
New Features
- NGUI 3.0 support
Bug Fixes
- Anchoring was displaying bars in the wrong place when anchored object was on the back of current camera
- Premultiplied alpha option in Unity 4.2.0 not working as expected
- NGUI: Sequence bar atlas was not included in the package
1.6.5
Released 08/14/2013
New Features
- NGUI: Anchoring to 3D game objects support
- All 4 renderers now support labels (by now labels were available only for default)
- New bar example: clock
- Label position can be defined with normalized values
Improvements
- Total draw calls reduced by about 30-50%
- Default texture color is now white (was black)
Bug Fixes
- Progress bar could be rendered twice in some cases
- Label outline on/off option was not responding
- Removed (not real) information about leaks when saving scene
1.6.4
Released 07/31/2013
Bug Fixes
- Relative to Transform feature was not handling relative scaling correctly
1.6.3
Released 07/24/2013
New Features
- Transform Renderer
Bug Fixes
- NGUI: Blinking effect breaks color tint and burn effect
1.6.2
Released 07/12/2013
New Features
- You can specify what camera anchoring will be done
Bug Fixes
- NGUI inspectors were broken
1.6.1
Released: 07/01/2013
New Features
- Ability to animate energy bars using Animation Component
1.6.0
Released 06/26/2013
New Features
- Infinite number of background and foreground layers for default renderer
- Background and foreground textures can be set for sequence renderer
- Radial grow direction configurable angular offset and angular length
- New grow method: Color Change
- Bars position and scale can be affected by transform (ability to create hierarchies)
- Premultiplied alpha support
- Better resizing (multi-resolution) support
- Smooth effect for repeat and sequence bars
Bug Fixes
- Some materials were created for each frame which caused large performance issue
1.5.2
Released 06/07/2013
New Features
- New fill direction: horizontal/vertical starting from middle point and filling in both directions (unity ui)
- Anchor property to follow objects on screen
Bug Fixes
- No more flicker after bar resize (filled)
Until now cutting bar texture was done by resizing the texture and changing its texcoords. Now it’s using shaders to find out which pixels should be visible and which shouldn’t.
1.5.1
Released 05/28/2013
New Features
- Gradients for NGUI
- Energy Bars can be controlled by SendMessage()
Bug Fixes
- SimpleEvent OnTriggerStay not working correctly
- NGUI blinking effect not respecting color configuration
- Radial fill rendering always black on Android devices
1.5
Released 05/22/2013
New Features
- Sequence Bar Renderer for NGUI
- New Progress Bar Pack 3
- Basic event system to simplify setup process
- Many small inspector changes
Bug Fixes
- NGUI Filled bar burn effect could be broken
1.4.2
Released 05/10/2013
Bug Fixes
- NGUI Filled Progress Bar inspector didn’t apply any changes
1.4.1
Released: 05/02/2013
New Features
- Unity GUI can now render radial bar
1.4
Released: 04/24/2013
New Features
- NGUI integration
1.3
Released: 04/19/2013
New Features
- Bar color can change with progress
- New effect: blink
- Repeat Renderer can draw slots
- Normalized coordinates support
Fixes
- Label coordinates are now relative to bar position
- Drawing burn from default texture if other not set
1.2.2
Released: 04/16/2013
New Features
- Pivot Points
Now you can attach your bar to screen edge, corner or screen center without any scripting (thanks to TheRealFuzz).
- GUI Depth Option
When other GUI elements were used on top of (or below) bars there were depth issues because of lacking depth support. Now you can set the GUI.depth for each renderer using inspector or by other script.
- Reordered Inspector GUI
Little reordering and enhancements for renderers GUI to look similar.
Fixes
- Inspector GUI foldouts were not working correctly.